Stockyard Research

Travel & Rest: How It Hits
Relievers Harder Than Starters

Two analyses across 6 million pitches and 9 MLB seasons reveal that travel fatigue is almost entirely a reliever problem — starters are effectively immune.

6,007,105 pitches 9 seasons (2016–2025) 2,301 pitchers 220,145 appearances
1

Starters and Relievers Live in Different Worlds

Before looking at performance, the raw scheduling data tells the story. Starters get twice the rest, travel less frequently, and face far fewer compressed turnarounds.

Starters (46,655 appearances)
Median rest6 days
Median elapsed time142 hours
Avg travel distance772 mi
Games with 500+ mi travel54.2%
Games in last 5 days0.42
Games in last 10 days1.10
Relievers (173,490 appearances)
Median rest3 days
Median elapsed time71 hours
Avg travel distance485 mi
Games with 500+ mi travel35.2%
Games in last 5 days1.37
Games in last 10 days2.81
Why the difference?
Starters pitch every 5th day with structured rest built into the rotation. They often travel ahead of the team. Relievers pitch on demand — sometimes back-to-back days after cross-country flights, with no guaranteed recovery window.
2

Relievers Feel Every Travel Factor 2–4x More

Version 2 split the same 6M pitches by role. Every travel-related correlation with pitch quality is 2–4x stronger for relievers. Starters barely register.

Correlation Strength: SP vs RP (Stuff+ Residual)
Pearson r — higher magnitude = stronger relationship between travel factor and pitch quality
Starters
Relievers
Games in last 10 days
r = −0.004 r = −0.017
Games in last 5 days
r = −0.002 r = −0.013
Travel rate (mi/hr)
r = −0.002 r = −0.007
Elapsed hours
r = +0.003 r = +0.007
Rest days
r = +0.003 r = +0.006
Travel distance
r = +0.002 r = +0.003

All correlations significant at p < 0.001. Positive r = more rest/distance correlates with better pitch quality.

3

The Tight-Turnaround Penalty

Version 2 introduced elapsed hours — the actual time between game starts, not just calendar days. Relievers show a clear gradient: tighter turnarounds produce worse pitches. Starters are flat.

Pitch Quality by Time Since Last Appearance (Relievers)
Mean Stuff+ residual (xRV) — negative = worse than expected, positive = better
<18h (same-day)
−0.0016
18–30h (tight) ←worst
−0.0034
30–48h (comfortable)
−0.0022
48–96h (1–3 days off)
−0.0023
96h+ (extended rest)
−0.0002
Starters
~+0.003 across all time buckets (flat)

The 18–30 hour window — a next-day appearance with a tight turnaround — is the worst spot for relievers. Starters show effectively zero variation across rest levels.

4

Time Beats Distance: The Reliever Interaction

Is it the miles that hurt, or the clock? The distance × time interaction matrix shows that for relievers, time pressure is 3–4x more important than travel distance.

Distance × Time: Reliever Pitch Quality
Mean Stuff+ residual by quadrant — travel >50mi only (1.37M pitches)
SHORT DISTANCE
≤808 mi
LONG DISTANCE
>808 mi
AMPLE TIME (≥135h)
+0.0026
Short + Rested
152,608 pitches
+0.0015
Long + Rested
179,816 pitches
RUSHED (<135h)
−0.0015
Short + Rushed
554,295 pitches
−0.0019
Long + Rushed
481,850 pitches
Time Swing (rushed → rested)
~0.004 xRV
Distance Swing (short → long)
~0.001 xRV

A rested reliever pitches well regardless of how far they traveled. A rushed reliever pitches poorly regardless of whether it was a short hop or cross-country flight. The clock dominates the map.

Starters in the same matrix?
All four quadrants land between +0.0029 and +0.0037 — a spread of just 0.0008 xRV. Neither distance nor time pressure meaningfully affects starter pitch quality.
5

Travel Rate: The Cleanest Reliever Signal

Version 2 introduced "travel rate" — miles traveled divided by hours since last game. This captures the rushedness of travel in a single number. For relievers, it produces the cleanest monotonic degradation of any feature tested.

Reliever Pitch Quality by Travel Rate (mi/hr)
Mean Stuff+ residual — higher travel rate = more rushed
<5 mi/hr (easy)
+0.0006
5–15 mi/hr (moderate)
−0.0014
15–30 mi/hr (brisk)
−0.0016
30–50 mi/hr (rushed)
−0.0033
50+ mi/hr (extreme)
−0.0030
Starters
~+0.004 across all rates (flat — even improves slightly)

The swing from easy (<5 mi/hr) to rushed (30–50 mi/hr) is ~0.004 xRV per pitch — about 4 hundredths of a run. The extreme bucket (50+ mi/hr) levels off, likely because those situations are so rare that managers avoid using key relievers.

6

Version 1: The Threshold Effect

Before splitting by role, version 1 found an interesting pattern: the biggest jump is from "no travel" to "any travel." Beyond that, distance barely matters.

Pitch Quality by Travel Distance (All Pitchers)
Mean Stuff+ residual
0–50 mi (same city)
−0.0006
50–500 mi (regional)
+0.0021
500–1000 mi
+0.0022
1000–2000 mi
+0.0020
2000+ mi (cross-country)
+0.0021

"Same city" includes homestands and short hops. The positive residual for travel games is likely selection bias (teams send rested pitchers for road trips). The key finding: 500 mi and 2000 mi look identical.

Pitch Quality by Timezone Crossings
Mean Stuff+ residual
0 timezone change
+0.0006
1 timezone
+0.0024
2 timezones ←peak
+0.0027
3 timezones
+0.0020

2-timezone crossings are the peak effect. 3-timezone crossings don't increase it further — potentially because coast-to-coast trips involve off-days built into the schedule.

7

What We Learned

  1. 1
    Travel fatigue is real and consistent. Every effect replicated across 9 seasons with stable magnitudes and directions. This is not noise — it's confirmed across 6 million pitches at p < 0.001.
  2. 2
    It's almost entirely a reliever problem. Starters show near-zero sensitivity to any travel factor. Their structured rotation schedule and advance travel effectively insulate them. Relievers carry the entire population-level signal.
  3. 3
    The clock matters more than the map. For relievers, the time-pressure swing (~0.004 xRV) is 3–4x larger than the distance swing (~0.001 xRV). A reliever who flies 200 miles on a tight turnaround pitches worse than one who flies 2,000 miles with ample rest.
  4. 4
    18–30 hours is the danger zone. Next-day tight turnarounds produce the worst reliever performance (−0.0034 xRV residual). Extended rest (96h+) brings them back to roughly neutral.
  5. 5
    Distance has a threshold, not a gradient. The biggest jump is from "no travel" to "any travel." Once a pitcher travels at all, going from 500 miles to 2,000 miles doesn't make things measurably worse.
  6. 6
    2-timezone crossings are the peak. Crossing 2 time zones shows a slightly larger effect than 3 — likely because coast-to-coast trips typically include scheduled off-days while mid-continent hops don't.
  7. 7
    Travel rate captures the story cleanly. Miles-per-hour of travel (distance ÷ elapsed time) gives a clean monotonic signal for relievers: easy pace → good pitches, rushed pace → bad pitches. A simple, intuitive summary statistic.