TTO Exposure: How Batters Learn Through the Order

2.16M SP Pitches, 2020–2025  |  xRV degradation at TTO 3 vs TTO 1  |  All values in milliruns (positive = worse for pitcher)
Key Findings
01

Location is everything. Heart-of-zone pitches degrade +14.3m. Outside the zone: near zero. Batters learn where to swing, not how to hit.

02

Bad stuff gets punished 2–3x more. Terrible sliders: +13.7m. Elite sliders: +5.8m. Quality buys TTO resistance.

03

Sliders & changeups most vulnerable. SL +6.55m, CH +6.26m. Deception pitches lose their edge fastest.

04

Cutters & splitters most resilient. FC +2.31m, FS +1.62m. Pitches disguised as fastballs hold up longest.

05

More swings, fewer whiffs. Swing% +2pp, Whiff% −0.4pp, Chase% +1.2pp. Batters aren't guessing — they're recognizing.

SL
+6.55m
CH
+6.26m
SI
+6.18m
FF
+5.56m
CU
+5.42m
ST
+4.46m
SV
+2.89m
FC
+2.31m
FS
+1.62m
Heart
+14.33m
FB +13.7BK +16.0OS +11.2
Edge
+5.27m
FB +4.5BK +5.8OS +7.3
Chase
−0.81m
FB −1.9BK +2.4OS +3.8
Waste
+0.26m
FB −0.5BK +2.3OS +3.2

The Location Story

Batter familiarity is almost entirely a zone recognition effect. By TTO 3, batters have calibrated which pitches to attack. Heart-of-zone pitches get crushed (+14.3m) while pitches outside the zone show no meaningful degradation.

This explains why breaking balls (+16.0m in the heart) suffer most — a curveball that catches the zone at TTO 3 is a hittable mistake the batter has learned to expect.

Heart of zone: +14.33m  •  Chase zone: −0.81m  •  18x difference
Pitch Type Terrible Bad Average Good Elite Spread
SL +13.74m+5.43m+4.27m+5.62m+5.79m 2.4x
SI +13.30m+2.03m+3.92m+4.19m+5.51m 2.4x
ST +12.98m+3.49m+2.43m+2.39m−0.91m 14.3x
FF +9.68m+4.69m+4.11m+0.45m+2.36m 4.1x
CH +8.14m+4.45m+4.23m+6.26m+8.32m 1.0x
CU +5.74m+7.78m+4.80m+5.98m+3.97m 1.4x
FC +3.72m−0.26m−1.63m+7.14m+1.18m
Swing Rate
TTO1 46.8%
TTO3 48.8%
+2.0pp
Whiff Rate
TTO1 11.0%
TTO3 10.6%
−0.4pp
Chase Rate
TTO1 13.6%
TTO3 14.8%
+1.2pp
CH
−2.4pp
FS
−1.6pp
SL
−1.4pp
ST
−1.2pp
FC
−0.8pp
SV
−0.6pp
FF
−0.4pp
SI
−0.3pp
CU
−0.2pp

Four-Seam Fastball (FF)

Bad Stuff
Good Stuff
Slow
+7.45m
+1.91m
Fast
+6.05m
+3.12m

Slider (SL)

Bad Stuff
Good Stuff
Slow
+10.51m
+5.57m
Fast
+5.82m
+4.97m
Mean
+6.73m
Median
+6.35m
Std Dev
11.00m
Best
−35.4m
Worst
+48.9m